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Weapons
The standard Weapon Mutator Pack comes with 7 pre-defined weapons. Versions with the weapon interface have 8 other, empty weapon slots.
Technical Information
Beta versions of WMP do not contain the precache control system that Mushroom Mod does, therefore server administrators should take care to restrict weapons as needed. Maps with large amounts of precaches will almost guarantee a server crash if all weapons are enabled on that map. WMP is also incompatible with Mushroom Mod at the moment, and we cannot guarantee the functionality of the two simultaneously. To learn how to restrict weapons, go to the installation page.
Commands
There are two ways to switch to a weapon using WMP. You can either say "weaponmenu" in chat, or type the following in console: wmp switchweapon <weapon_id>
Pre-defined weapon IDs range from 1-7 in the exact order of the weapon descriptions given above.
Users with admin access can disable and enable weapons as needed (unless they are not precached, in which case they will always be disabled). The following commands disable and enable weapons respectively:
wmp admin enableweapon <weapon_id>
wmp admin disableweapon <weapon_id>